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Feeling, speaking and doing game to strengthen the family bond

Feeling, speaking and doing game to strengthen the family bond


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How right Winnicott was when he explained the central motives of the playful function. This famous pediatrician and psychiatrist stated that “in play and only in play, the child or the adult as individuals are capable of being creative and of using their total personality; and only by being creative, the individual discovers himself ”.

The game fulfills an incredible function that is the harmonious balance between knowing and self-knowing, listening and speaking. This activity presents an inexhaustible source of wealth that we cannot lose sight of, particularly if we use these benefits to foster ties in the family, favoring personal encounter, union, communication and affection among its members. There is a specific game, the game of feeling, speaking and doing that strengthens the family bond.

There is a game called the game of feeling, speaking and doing for children. This was created by psychiatrist Richard A. Gardner as an instrument used in child psychotherapy, in order to get non-cooperative children to participate actively in psychological therapy.

However, its use within the family can be of great help to strengthen bonds and communication. The materials to develop the game are cards for feeling, thinking and speaking differentiated by a different color.

You can add a board that has a beginning and an end, with boxes of the color of the cards and a circle with hands that allow the participants to choose the cards at random. It is recommended to use something that represents each competitor: it can be tokens or another object.

The main thing in this game is the making of the feeling, speaking and doing cards; which numerically must be between 20 to 30 per item, with a total of 60 to 90 cards. Let's now see the description of each item.

The talking cards:

Its main function is to stimulate affirmations or comments within the field of rationality, that is, the ability to think. Usually the questions would start with the use of what? for example:

  • What gift would you like to receive on your next birthday?
  • What color identifies you the most with your way of being?
  • A child is afraid to tell something to his parents. What do you imagine him to be?
  • What do you think about when you can't sleep?
  • What is the smartest thing a person can do? And because.

The feeling cards:

They focus on affective aspects. They stimulate the emotional expression of the participants. Questions usually start with How? Some examples are:

  • How do you feel when a friend of yours did poorly in a subject?
  • Say three bad words. What do you think of the people who use it?
  • All the children in the class laughed at a child. What happened?
  • What is your favorite thing to do?
  • Which movie excites you the most?

The cards to do:

These cards focus on physical activity. It has to do with the will and ability to execute, it is usually related to the question why? some examples are:

  • Think of someone who took something from you. Why would you?
  • Pretend that you are dreaming, what is the dream about?
  • Realize that you are talking to someone on the phone. What are you saying?
  • Jump up and touch the ground with your hand
  • Why do you like to do your favorite sport?

As can be seen, the game has the object of discovering the other and discovering oneself as a person. The fact that it is done within the family allows this same system to be known and recognize its ways of acting. Our environment manages to be the space by which we are constituted and, together with that, we creatively build new ties that allow us to form as human beings.

You can read more articles similar to Feeling, speaking and doing game to strengthen the family bond, in the Games on Site category.


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